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I decided to give some nice, simple raytracing a go, inspired by Raytracing in one
weekend.
Currently, my whole raytracing ‘engine’ is one C program, and is very
rudimentary, but I hope to add to it in time. Raytracing is fun to
puzzle out without ‘spoilers’: I hadn’t looked at the maths/explanations
for years, so I was drawing diagrams with pencil and paper and figuring
out the algebra for shere-ray collision tests.
It’s clean and elegant, diametrically opposed to getting graphics going
with a modern raster pipeline.
Fun stuff!
Guy
Test